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Nov
02

The Zappos Culture Defined!

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This is a transcription of the Business901 podcast, Developing a winning Culture the Zappos way!. My guest on the podcast Joseph Michelli takes you through the Zappos company culture now and what may be the future. Joseph’s latest book is The Zappos Experience: 5 Principles to Inspire, Engage, and WOW.

Open publication – Free publishingMore zappos

Related Podcast: Developing a winning Culture the Zappos way!

Related Information:
Is Zappos the Next Toyota?
Successful Lean teams are iTeams
The use of Hansei in Lean Sales and Marketing
Does the Customer Experience mimic the Employee Experience?

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After reading The Zappos Experience: 5 Principles to Inspire, Engage, and WOW it really got my mind spinning. So much has been written and said about Zappos that I can’t say the book surprised me but it did allow me to gain a deeper understanding of the internal workings. More so, the book really generated my interest on the relationship of employee and customer experience as demonstrated in my blog post, Is Zappos the Next Toyota?

Does the customer experience have to mimic the internal company culture? Is that not what Zappos is all about? Reviewing my latest readings and blog post on organizational culture, When Efficiencies and Innovation no longer work, is Customer Centricity the answer?, I would have to say that to be true. So how would you create that fun game type culture? Of course, I turned to Gamification which has been used primarily to focus on marketing and extending the customer experience.

If have to mimic the internal structure to the external, should not Gamification apply internally. I turned to my favorite Gamification resource, Amy Jo Kim and reviewed a recent slide deck of hers that was based on 7 Core Concepts for creating Compelling Products.

  1. Know your players: design for their personal & social needs
  2. Build fun/pleasure/satisfaction into your core activity loop
  3. Design for 3 key stages of your player lifecycle
  4. Build a system that’s easy to learn and hard to master
  5. Use game mechanics to “light the way” towards mastery
  6. As players progress, increase the challenge & complexity
  7. Embrace intrinsic motivators like power, autonomy & belonging

Do you think you can get Human Resources in on this? A recent podcast of mine, Games maybe your only chance to attract the best and brightest talent may give you some additional thoughts on this subject. But if you want to create the customer experience, than maybe you need to start designing the employee experience.

Can you think of a few ways this might look and apply at your company?

About Amy Jo Kim: Presentation is from Amy Jo Kim, an adjunct professor of Game Design at USC’s Digital Media school, recently named top US-based game design school. She’s also the author of Community Building on the Web (2000), a design handbook for digital communities that’s used worldwide at game studios & universities.[Email Amy].

Related information:
Is every Boardroom discussing Gamification? Is yours?
In love with your products more than your customers?
The Common Thread of Design Thinking, Service Design and Lean Marketing
Janet R. McColl-Kennedy: Co-creation of Value and S-D logic

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Categories : Gamification, Learning
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This is part 1 of a 5 part afternoon series depicting the mind maps that I have created on the books of Patrick Lencioni. His website and company, The Table Group offers additional information on these subjects.

This mind map was constructed during the listening of the book, The Four Obsessions of an Extraordinary Executive: A Leadership Fable where the author explains how healthy companies can make themselves smarter, but unhealthy organizations squander intellectual advantage through infighting and cross-purposes.

Related Information:
Virtual Organizations will change the Org chart
Allowing Individual Kaizen is Essentially Respect for People.
Continuous Improvement Sales and Marketing Toolset
Best way to prototype your Value Proposition

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Jeanne Meister, co-author of The 2020 Workplace: How Innovative Companies Attract, Develop, and Keep Tomorrow’s Employees Today discusses how online technologies and the advent of digital and social media are changing the ways in which companies source talent, customize employee development, and promote agile leadership.

In this video Jeanne connects 2020 with TODAY!

The 2020 Workplace is a book that I believe is a must read. Key points are made about having 5 generations in the workplace, reputation management and the role that social media will play internally and externally at your organization. I think one of the key takeaways from the book is the authors’ description of the  social learning ecosystem. This chapter alone is worth the price of the book.

Many of the items mentioned are being used in forward thinking companies already and I believe that you need to be preparing for them now. The authors do outline a strategy on how you can do just that.

Related Information:
Using the Media Engagement Framework as your Kanban?
What’s behind Collaboration and Value Networks?
The New Edge in Knowledge: How Knowledge Management Is Changing the Way We Do Business.
The Subservient Marketing Funnel

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