Gamification for Healthcare

@brockdubbel  Brock Dubbel, creator of Building a Game for a Assessment Nursing Game (see below) says,

Learning does not need to be sacrifice and suffering.

When the learners were asked to discuss the game and play activities, and these were related to traditional academic outcomes, and the processes they participated in were made explicit, they felt they had achieved a much greater awareness of their learning, the content, and felt more confidence in their ability to build knowledge.

Description: In this presentation, issues of planning game design for transfer and assessment are discussed. A review of the role of play is provided in relation to game design. Play can be part of a problem because of the lack of certainty in learning transfer. Serious games are developed to deliver learning outcomes. When there are specific learning outcomes, the game must make sure that learning that happens in games, does not stay in games. This is described here as the Vegas Effect. A simple methodological recommendation with examples is provided for improving validity and reliability in the independent variable (game interventions). This is known as inter rater reliability.

I thought this presentation incorporated many of the thoughts from last week’s Service Design podcasts and next week when we discuss Gamification with professor, author and practitioner, Karl Kapp whose latest book is The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Later in the week, we will have Paul Myerson discussing his Lean Supply Chain & Logistics Simulation.

Related Information:
Engaging the Front-Line with Kaizen
Lean Service Design Workshop

Comments are closed.