The Three Key Aspects of the Metaverse

 

Three key aspects: Standardization, Presence, and Interoperability

  1. Standardization refers to making something adhere to a set of agreed-upon rules or criteria. In the context of the Metaverse, standardization is key to ensuring that the various virtual worlds and simulations that make up the Metaverse can work together seamlessly. Without standardization, the Metaverse would be a fragmented and chaotic place. Many different technologies power the Metaverse, but standardization is what ties them all together. Without standardization, the Metaverse would be a far less useful and enjoyable place.
  2. Presence refers to the ability of users to feel as though they are present in the virtual world. This is achieved by using avatar technologies that allow users to create a digital representation of themselves.
  3. Interoperability refers to the ability of the Metaverse to connect with other online platforms and services. This is achieved by using open standards that allow the Metaverse to connect with other online platforms and services.

What is the Metaverse?

The term metaverse was initially coined by author and science fiction writer Philip K. Dick in his novel “The Man in the High Castle.” In the novel, the term was used as a fictional parallel universe similar but not identical to Earth. The term has since been used to describe a virtual reality environment that allows for the free exploration of a simulated environment that can be shared with other people. The Metaverse is a virtual environment connected through the internet that will enable users to virtually travel, socialize, and participate in activities that they may not be able to do in the real world. The Metaverse is a virtual environment made up of virtual worlds, simulations, and social platforms connected through the internet.

Why is the Metaverse Important?

The Metaverse is a virtual environment becoming increasingly important in our digital lives. The internet has become essential in our daily lives, and the Metaverse allows us to consume online content and create and interact with it. The Metaverse has the potential to transform the way we engage with each other and with content online. The Metaverse has the potential to be a virtual space that is as significant as the physical world, including being a platform where people can live, work, and play. The rise of the Metaverse also has implications for businesses. The rise of the Metaverse means that businesses must learn how to engage with their customers in the physical world and the virtual world. This presents both challenges and opportunities for businesses. First, businesses must learn how to engage with customers who spend time in virtual environments. This may be creating a virtual storefront in a simulation or setting up a social media account on a platform such as High Fidelity or Second Life. Second, businesses can use the rise of the Metaverse as an opportunity to create new and innovative ways of engaging with customers and creating value. For example, businesses can use virtual reality, augmented reality, and simulations to engage customers in new ways.

Standardization in the Metaverse

The various technologies that make up the Metaverse are interconnected through standards. While each technology might be different, they adhere to the same standards, allowing them to communicate. Without standards, the Metaverse would be a fragmented space with little interoperability between technologies. The ability for the Metaverse to be interconnected and use the same standards has been made possible by the Virtual Reality and Augmented Reality (VR/AR) Standards Council. The VR/AR Standards Council is a nonprofit organization focused on helping to ensure that VR and AR technologies are designed to allow them to work together seamlessly. The VR/AR Standards Council was created to make the Metaverse a reality by working to create and promote standards that will allow VR, AR, and MR technologies to communicate with each other and with the internet. The VR/AR Standards Council has made significant progress toward achieving this goal. It has created a number of open standards essential to the interoperability of the Metaverse. It includes the: – OpenXR standard: The OpenXR standard was developed to allow various VR/AR/MR systems to work together. – VR/AR/MR Imaging and Visualization (IV) standard: The IV standard is used to describe various 3D scenes, including the objects in them, in a way that is interoperable across different applications. VR/AR/MR Audio standard: The VR/AR/MR Audio standard is used to store and playback audio in an interoperable manner across different applications. – VR/AR/MR Environment (VE) standard: The VE standard describes the physical environment and is interoperable across different applications. – VR/AR/MR Interoperability standard: The Interoperability standard is used to allow different types of VR/AR/MR systems to communicate.

Avatar Technologies (Presence) in the Metaverse

Avatars play a critical role in the creation of the Metaverse. A virtual representation of a person that can interact with the VR/AR simulation, avatars is used to create the feeling of presence. Many different avatar technologies can be used to create this feeling of presence in the Metaverse. Some of the most common avatar technologies used in VR/AR simulations are computer vision, artificial intelligence, and robotics. Computer Vision: Computer vision is a subset of artificial intelligence that uses computer algorithms to process visual information. In the context of creating avatars, computer vision allows a VR/AR system to determine what an avatar looks like, as well as its position and movements. Artificial Intelligence: Artificial intelligence is another type of technology that can be used to create avatars. Where computer vision uses algorithms to process visual data, artificial intelligence is designed to mimic human thought processes and decision-making. Robotics: While robotics is often associated with creating physical robots, it can also be used to create avatars. Robotics refers to the creation of machines that can move autonomously. In the context of the Metaverse, robotics are used to create avatars that can mimic the movements of a human and provide a feeling of presence.

Interoperability in the Metaverse

The use of open standards to create interoperability is essential to the creation and maintenance of the Metaverse. Without using these standards, it would be very difficult, if not impossible, to connect various technologies that power the Metaverse. Combining various technologies that power the Metaverse is essential to its growth and sustainability. The technologies that power the Metaverse have the potential to grow and expand rapidly. However, if these technologies do not adhere to open standards, it will be challenging to connect them to form a cohesive virtual environment. The VR/AR Standards Council is working to help create interoperability within the Metaverse. The VR/AR Standards Council has created a number of open standards essential to the interoperability of the Metaverse and including the: – OpenXR standard: The OpenXR standard was developed to allow various VR/AR/MR systems to work together. – VR/AR/MR Imaging and Visualization (IV) standard: The IV standard is used to describe various 3D scenes, including the objects in them, in a way that is interoperable across different applications. VR/AR/MR Audio standard: The VR/AR/MR Audio standard is used to store and playback audio in an interoperable manner across different applications. – VR/AR/MR Environment (VE) standard: The VE standard describes the physical environment and is interoperable across different applications. – VR/AR/MR Interoperability standard: The Interoperability standard is used to allow different types of VR/AR/MR systems to communicate.

Conclusion

The Metaverse is a virtual environment that will allow people to live, work, and play in a simulated environment that can be accessed through VR/AR headsets and other devices. While creating a fully functional metaverse might be many years away, its progress is being made by developing key technologies, including avatar technologies, interoperability, and standardization. These technologies are essential to creating the Metaverse and will help to bring the vision of the future depicted in science fiction novels and films closer to reality.

Sources:

  1. The Conversation.com: What is the metaverse? 2 media and information experts explain Published: August 12, 2021,  Updated: October 29, 2021 https://theconversation.com/what-is-the-metaverse-2-media-and-information-experts-explain-165731
  2. Ratan, Rabindra. “What is the metaverse? 2 media and information experts explain”. Encyclopedia Britannica, https://www.britannica.com/story/what-is-the-metaverse-2-media-and-information-expertsexplain.