Gaming can make a better world

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how. Related Information: 7 Principles of Universal Design & Beyond The Common Thread of Design Thinking, Read More …

Games are invading the real world

Games are invading the real world — and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell. At the DICE Summit, he makes a startling prediction: a future where 1-ups and experience points break “out of the box” and into every part of our daily lives. PS3 Games – Read More …

Core Concepts of Gamification

Outstanding presentation from Amy Jo Kim, an adjunct professor of Game Design at USC’s Digital Media school, recently named top US-based game design school. She’s also the author of Community Building on the Web (2000), a design handbook for digital communities that’s used worldwide at game studios & universities.[Email Amy]. This presentation was delivered at Read More …

Games may be your only chance to attract the best and brightest talent

Games have changed the way we play and the way we work. In the  blog post Salesforce.com’s Chief Scientist on Why Gamification is the Future of Work, it says, Rangaswami outlines how and why gamification will shape the future of work. As a new generation of knowledge workers land in jobs at organizations big and Read More …

Every Boardroom discussing Gamification?

Gartner Group predicts Gamification will be a key trend that every CIO, IT planner and enterprise architect must be aware of as it relates to business. Quick Introduction: Gamification is the process of introducing game mechanics into activities to make them more game like. The Game Mechanics are principles, rules, and mechanisms that run a Read More …